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Fig. 3 | EURASIP Journal on Wireless Communications and Networking

Fig. 3

From: Pursuit-evasion games: a tractable framework for antijamming games in aerial attacks

Fig. 3

Comparison of empirical CDF for relative error between the game with L=1 and the game with L=A+B r, using Eq. 50. For the game with L=1, we used the hybrid approach. For the case when L=A+B r, we used the optimization approach (blue continuous lines) and the \(\hat {\Delta v}\) approximation (red dashed lines). It is possible to see that in both cases, the CDF of the error shows that more than 90% of the cases are below a relative error of ζ=1%. (a) Evader. (b)Pursuer

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