Figure 6From: Titan: An Enabling Framework for Activity-Aware "Pervasive Apps" in Opportunistic Personal Area NetworksIllustration of the four Farkle game states, including the user action (top), the acceleration signals recorded on two dice for one throw (middle), and the individual service graphs for each game state (bottom). Every service is customized for the Farkle game state, as shown on the example of a decision tree service.Back to article page