From: Nested game-based computation offloading scheme for Mobile Cloud IoT systems
Application type | Applications | Computation requirement | Computation duration average/sec | |
---|---|---|---|---|
I | Voice telephony, video phone | 128 K cycle/s | 180 s (3 min) | |
II | Remote login, tele-conference | 512 K cycle/s | 120 s (2 min) | |
Parameter | Value | Description | ||
n | 10 | The number of mobile devices in MCIoT | ||
m | 15 | The number of computation resources in MCIoT | ||
L | 6 or 10 | The number of split coded modules in applications | ||
ℱL | 64 K cycle/s | A computation capacity of mobile device | ||
ℱR | {128, 256, 512 K cycle/s} | A computation capacity of computation resource | ||
ρ | 1 | The price per CPU cycle of mobile device | ||
ℬ | 1 MHz | The channel bandwidth | ||
P | 100 mW | The transmission power of mobile device | ||
ω | 100 dBm | The interference power | ||
μ | 1 | The mean of the normal distribution | ||
σ | 1 | The standard deviation of the normal distribution | ||
Parameter | Initial | Description | Values | |
ψ | 1 | The price per CPU cycle of resources | Dynamically adjustable | |
λ | 0.5 | The relative weights given to time and energy | 0 ~ 1 |