From: News-vendor game-based resource allocation scheme for next-generation C-RAN systems
Application type | Applications | Cloud resource type | Minimum resource requirement | Maximum resource requirement |
---|---|---|---|---|
I | Voice telephony | CPU | 30Â MHz | 60Â MHz |
II | Video-phone | CPU | 60Â MHz | 120Â MHz |
III | Remote-login | CPU | 15Â MHz | 40Â MHz |
IV | Tele-conference | CPU | 60Â MHz | 150Â MHz |
Parameter | Value | Description | ||
n | 5 | the number of BSs | ||
T Q | 5Â GHz | Total cloud capacity (CPU computation capacity) | ||
p min, p max | 0.1, 1 | The pre-defined minimum and maximum price boundaries | ||
d i,1 ≤ i ≤ n | 0 | A payoff at the time of disagreement | ||
Parameter | Initial | Description | Values | |
p | 0.5 | The unit price for cloud resource | Dynamically adjustable |