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Table 4 Optimization of information-centric mobile caching networks

From: Information-centric mobile caching network frameworks and caching optimization: a survey

Optimization goals

Network architecture

Optimization objective

Works

Research method

Network centric optimization

Mobile cellular networks

Energy consumption/Energy efficiency

[31, 93]

Optimization

Traffic load

[30]

Trace-based simulation

Utility function

[4]

Game theory

Information Centric Networking

Energy consumption

[70, 88]

Optimization

[97]

Trace-based simulation

Energy saving rate/Energy cost

[95]

Game theory

Utility function

[96]

Game theory

Link stress

[58]

GT-ITM(simulation )

[99, 100]

Test bed and synthetic workload generators

Traffic load

[62]

Trace-based simulation

[98]

Test bed

[101]

GT-ITM(simulation )

[94]

Optimization

Network overhead

[55]

Test bed

[90]

Optimization

Number of resources

[25]

OMNET++ (simulation)

Wireless ad-hoc networks

Total cost

[89]

Optimization

Throughput

[47]

QualNet(simulation )

[59]

Test bed

ICN WLAN/ICMANET

Traffic load

[52]

Test bed

link traffic

[92]

Optimization

Throughput

[102]

NS-2(simulation )

User centric optimization

Mobile cellular networks

User access delay

[29, 32, 35, 36]

Optimization

[103]

Game theory

[30]

Trace-based simulation

Delay reduction

[107]

Optimization and Trace-based simulation

Caching hit rate

[33, 34]

Optimization

[106]

Trace-based simulation

Information Centric Networking

Caching hit rate

[62, 104]

Optimization

[58]

GT-ITM(simulation )

[25]

OMNET++ (simulation)

Delivery latency

[28]

Optimization

Energy consumption reward

[105]

Optimization

Wireless ad hoc networks

User access delay/

Distance in hops

[45]

NS-2(simulation )

[46]

Omnet++ (simulation)

Cache hit rate

[45]

NS-2(simulation )

[46]

Omnet++ (simulation)

[44]

Experiment

Hybrid work

Offloading failure probability

[53]

Optimization

video playback quality

[54]

NS-3(simulation )

Social network based on DTN

User access delay

[43]

Trace-based simulation