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Fig. 2 | EURASIP Journal on Wireless Communications and Networking

Fig. 2

From: Pursuit-evasion games: a tractable framework for antijamming games in aerial attacks

Fig. 2

Comparison of controls and trajectories obtained for games with running cost L=1 and L=A+B r. The initial grid conditions are x e,0=1, y e,0=1, x p,0=0, y p,0=−5 for case 1 and x e,0=6, y e,0=1, x p,0=−10, y p,0=0 for case 2. The rest of the parameters are described in Section 5.7. The continuous blue line is the evader and the dashed red line is the pursuer when L=1, whereas the dotted blue line is the evader and the dash-dot red line is the pursuer when L=A+B r. On the trajectories representation, the circles represent initial positions (blue for evader, red for pursuer) and black ellipses represent the terminal surface. It is possible to see that differences in control are small in case 2, and that means that trajectories are quite similar, but in case 1, the control differences are bigger, and hence, trajectories vary more. (a) Controls (case 1). (b) Trajectories (case 1). (c) Controls (case 2). (d) Trajectories (case 2)

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