From: Pursuit-evasion games: a tractable framework for antijamming games in aerial attacks
Grid points where solution was found | Percent | ||
---|---|---|---|
Optimization approach | 103 iterations | 5 | 6.2 |
104 iterations | 7 | 8.7 | |
105 iterations | 33 | 40.7 | |
Optimization approach, \(\hat {\Delta v}\) approximation | 103 iterations | 11 | 13.6 |
104 iterations | 44 | 54.3 | |
105 iterations | 73 | 90.1 |