From: Pursuit-evasion games: a tractable framework for antijamming games in aerial attacks
Mean (%) | Median (%) | Standard deviation (%) | |
---|---|---|---|
Hybrid vs optimization approach | (0.74,0.74) | (0.40,0.40) | (2.25,2.25) |
Hybrid vs \(\hat {\Delta v}\) approximation | (1.12,1.11) | (0.21,0.20) | (5.70,5.70) |