From: Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applications
3D scene
Average render response time (ms)
VFC algorithm [21]
CHC algorithm [22]
CHC++ algorithm [23]
Virtual park scene
44.5
50.24
39.63
Powerplant scene
50.42
40.61
39.81
Virtual city scene
45.76
40.89
39.92
Average
46.89
43.38
39.78