From: Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applications
3D scene
Average render response time (ms)
VFC algorithm [21]
CHC algorithm [22]
CHC++ algorithm [23]
Virtual park scene
14.5
10.24
9.63
Power plant scene
20.42
10.61
9.81
Virtual city scene
15.76
10.89
9.92
 Average
16.89
10.58
9.78