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Table 1 Accuracy comparison between the two location algorithms

From: New three-dimensional positioning algorithm through integrating TDOA and Newton’s method

Target’s exact coordinates

The least square algorithm

Conversion algorithm based on spherical coordinates

 

X-axis error

Y-axis error

Z-axis error

X-axis error

Y-axis error

Z-axis error

[− 116,− 62,8]

– 0.1857

– 0.1016

– 0.1424

– 0.1009

– 0.0470

0.0326

[50,28,8]

0.0137

0.0073

0.0799

0.0153

0.0110

0.0195

[200,180,30]

0.5151

0.4794

0.3249

0.3793

0.3567

0.0043

[100,181,10]

0.2055

0.4137

0.2259

0.1854

0.3341

– 0.1986

[− 150,200,5]

0.2663

– 0.3826

– 0.4472

– 0.1494

0.1948

0.4513

[100,120,100]

0.1280

0.1665

0.1706

0.0993

0.1232

0.0962

[160,140,50]

0.3118

0.2836

0.1989

0.2291

0.2117

0.0584

[50,50,100]

0.0097

0.0116

0.0438

0.0242

0.0254

0.0513

[30,30,1]

0.0051

0.0070

0.4102

0.0085

0.0103

0.0253

[50,50,10]

0.0192

0.0230

0.0555

0.0262

0.0298

0.0028

[60,40,3]

0.0273

0.0189

0.2414

0.0248

0.0201

0.0370