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# A virtual queue-based back-pressure scheduling algorithm for wireless sensor networks

*EURASIP Journal on Wireless Communications and Networking*
**volume 2015**, Article number: 35 (2015)

## Abstract

In this paper, we design a new virtual queue-based back-pressure scheduling algorithm (VBR) for achieving significant delay reduction in wireless sensor networks (WSN). Our algorithm design comes from an observation that classical back-pressure scheduling algorithm usually needs a long period of time to form a queue backlog-based gradient in a network, which decreases towards the sink in the network, before achieving stable packet delivery performance. To address this issue, VBR is designed to pre-build proper virtual queue-based gradient at nodes in a WSN, which is chosen to be a function of traffic arrival rate, link rate, and distance to sink, in order to be adaptive to different network and application environments while achieving high network performance. Moreover, the queue backlog differential between each pair of neighbor nodes is decided by their actual queue lengths and also their virtual queue lengths (gradient values). We prove that VBR can maintain back-pressure scheduling’s throughput optimality. Simulation result shows that VBR can obtain significant performance improvement in terms of packet delivery ratio, average end-to-end delay, and average queue length as compared with existing work.

## Introduction

Back-pressure algorithm has been considered as an efficient queue length-based scheduling and routing paradigm since its appearance [1]. It has attracted a lot of attention due to its remarkable advantages, e.g., throughput optimality (i.e., it can stabilize a network when the arrival rates lie within the capacity region of the network), achievable adaptive resource allocation, support to stateless and agile load-aware routing and scheduling, and simplicity. Recently, a lot of work (e.g., [2-21]) has been carried out, and much progress has been made to improve the performance of back-pressure scheduling in different network environments.

However, the poor delay performance of back-pressure algorithm is one of the key problems hindering its wide deployment in practice. To ease the understanding, in here, we briefly introduce how back-pressure scheduling works as follows. Back-pressure algorithm requires each network node to maintain a queue for each flow traversing it (namely, per-flow queue). At each time slot, it works to activate (select) a set of non-interference links in the network (i.e., it selects a set of non-interference links for transmitting packets), which leads to the maximum sum of link weights multiplying their corresponding link rates, to transmit packets. The link weight associated with a link is defined as the largest flow weight on the link, where the flow weight on a link is the queue backlog differential for the flow between the two endpoints of the link. However, such a scheduling strategy can often cause large latency, which is often attributed to the following three reasons. First, back-pressure-based scheduling typically suffers from slow startup phenomenon. That is, when a flow starts, many packets of it have to be backlogged on the way to destination to form stable queue backlog-based gradient, which decreases towards the destination, for supporting smooth packet delivery to the destination. Such slow startup causes large initial end-to-end (E2E) packet delay. Second, fluctuation of the queue backlog-based gradient in the context of back-pressure scheduling often causes data packets to take unnecessarily long or even looped paths, which largely increases the packet delay. Third, the so-called last-packet problem [13,14] can also cause large latency in networks with short-lived or low-rate flows due to the absence of consistent back-pressure towards the destination.

To address the above issues, in this paper, we design a virtual queue-based back-pressure routing and scheduling algorithm (called VBR) for wireless sensor networks (WSN). VBR is designed to pre-establish a virtual queue-based gradient for nodes in a WSN. In VBR, back-pressure-based scheduling is performed according to the queue length which is the sum of real queue length and virtual queue length (i.e., gradient value) at each node. The gradient associated with a node is a function of traffic arrival rate, network link rate, and its distance to sink, in order to be adaptive to different network and application environments while achieving high packet delivery performance. We prove that VBR maintains back-pressure’s throughput optimality. Simulation result shows that VBR can obtain significant performance improvement in terms of packet delivery ratio, average E2E delay, and average per-node queue length as compared with existing work.

The rest of the paper is organized as follows. Section 2 briefly reviews related work. Section 2 introduces the system model. Section 2 proposes the VBR algorithm. Section 2 presents detailed simulation results for performance comparison. Section 2 concludes this paper.

## Related work

In this section, we briefly review related work for improving delay performance of back-pressure scheduling, which can be roughly divided into the following three categories based on their design objectives:

The first category aims at avoiding unnecessarily long or looped route which is often brought by back-pressure’s pure queue length differential-based scheduling strategy. For example, in [7], a routing-loop-punishment factor is introduced into the routing decision-making process. Similar idea but different factors can be seen in [6]. In [20,21], explicit hop constraint is used to force packets to be transmitted within a restricted area, with a worst-case deviation away from the min-hop path. Further, in [15], Ying et al. combined back-pressure scheduling and shortest path routing with an expectation to shorten the path length under back-pressure-based routing.

The second category is to reduce the complexity of queue structure at nodes. Typically, in [9,17], per-neighbor queue structure is used to replace the per-flow queue in classical back-pressure algorithm, which can significantly reduce the packet average delay. In [16], cluster-based back-pressure scheduling allows each node to maintain two types of queues, i.e., queues for gateways to reach destined cluster and queues for nodes within the current cluster. In this way, it largely reduces the total number of queues needed to be maintained in the network. In [7], a last-in-first-out (LIFO) queue is used, which helps decrease the average packet delay.

The third category aims at relieving the last packet problem which often causes large latency in networks with dynamic short-lived or low-rate flows. For this purpose, the delay-based back-pressure scheduling in [14] assigns link weight based on packet delay instead of queue length differential. Ref. [13] proposes an adaptive redundancy technique for back-pressure routing, which generates copies of packets to artificially increase the length of a queue when the queue’s occupancy is low, which dramatically improves the delay performance of back-pressure under light load condition. The idea in [13] is somewhat similar to our work in this paper in terms of using artificially increasing the length of nodes’ queue lengths when calculating link weights. However, in [13], a packet’s duplicate copies in a queue need to be really transmitted. In contrast, the VBR algorithm in this paper only uses a virtual queue length (as a counter) for transmission scheduling decision-making and causes no extra packet to be transmitted.

It should be noted that the back-pressure-based routing and scheduling are quite different from the potential-based routing (gradient-based routing) proposed in some previous work (e.g., [22,23]). Specifically, potential-based routing (gradient-based routing) jointly considers distance to destination information (e.g., hop count), queue length information, residual energy of wireless nodes, etc., for route selection or next-hop decision-making. In potential-based routing, ideal potentials are expected to be constructed in a way such that paths taken by data packets are loop free. Data packets are usually forwarded to neighbors leading to the lowest (steepest) gradient. Such behavior, although attractive, may cause certain loss in network throughput. In contrast, in back-pressure-based routing, all the routing and scheduling decisions are made according to the queue length differences between the two ends of links in the network. Furthermore, when a packet can leave the current node where it stays and to which neighbor it will depart depends only on the ranks of the queue length differences between the two ends of the outgoing links of the current node in the entire network, which may change with time. Furthermore, in the context of back-pressure scheduling, there is no guarantee that paths taken by packets forwarded based only on back-pressure are loop free unless we pre-select loop-free paths for all flows and just use back-pressure algorithm for scheduling the packet transmissions on such paths.

## System model

In this paper, the WSN under study can be modeled by a graph *G*=(*V*,*E*), where *V* represents the set of nodes in the network, which consists of multiple sensor nodes and one sink node, and *E* represents the set of links connecting the nodes in *G*. Each node is assumed to be equipped with an omnidirectional antenna, and all nodes are assumed to have the same transmission range, denoted by *R*. A pair of nodes *u* and *v*,*u*,*v*∈*V*(*G*) has a link between them if *d*
_{
ij
}≤*R*, where *d*
_{
ij
} represents the geometrical distance between *u* and *v*. In VBR, no location information of nodes is assumed to be known. A WSN is often known as a converge-cast-based network, i.e., data packets can be generated by any sensor node and are reported to the sink node typically via multi-hop paths. In this paper, the packet arrival process is assumed to follow a Poisson process with arrival rate *λ* (packets/slot). It is known that back-pressure scheduling can always stabilize the network when the packet arrival rate is within the network capacity region. Here, the network capacity region is characterized by the maximum network supportable flow arrival rate vectors for which the network is stable (i.e., all queues in network are kept finite). In this paper, we focus on studying flows with arrival rates within the capacity region. Furthermore, from the viewpoint of the sink node in the network, data packets from all nodes can be seen as belonging to the same flow. This traffic modeling strategy has also been used in some other existing work for WSNs (e.g., [7,20]). Assume time is slotted and is denoted by *t*. Accordingly, in such a network, the queue maintained by each node ∈*V*(*G*) for performing back-pressure-based scheduling and their queue dynamics are as follows. Let
${U_{n}^{f}}(t)$
represent the per-flow queue backlog of the only flow *f* in the network on node *n*∈*V*(*G*) at time *t*. The dynamics of
${U_{n}^{f}}(t)$
at a node *n* is as follows:

where
${S_{n}^{f}}(t)$
equals the number of packet(s) injected into the network via *n* if node *n* generates packet(s) at time *t*; otherwise,
${S_{n}^{f}} (t)=0. \mu _{\textit {ab}}^{f} (t)$
represents the transmission rate of flow *f* on link (*a*,*b*) at time *t*, and
$\mu _{\textit {ab}}^{f} (t)$
must satisfy the link rate constraint and also follow given link interference model. The interference model used in this paper is as follows. When a node is transmitting, all the links whose receivers are located within the transmitting node’s communication range will be seen as interfered. This model was also used in [24] (known as “unidirectional equal power” interference model therein). Furthermore, in this paper, we assume that all links in the network have the same link rate (capacity), denoted by *r*.

## VBR algorithm

In this section, we first introduce the scheduling mechanism in classical back-pressure algorithm. Then, we present the observation which motivates this work. Finally, we propose the algorithm design of VBR.

### Classical back-pressure scheduling

The back-pressure scheduling algorithm was proposed in [1], and it works as follows. Assume time is slotted. At the beginning of a time slot *t*, for each link (*m*,*n*) in the network, the weight associated with the link (i.e., link weight) is assigned as the maximum flow weight (i.e., the maximum backlog differential of all the flows passing through the link, ties broken arbitrarily):

Packets belonging to flow *f* will be transmitted over link (*m*,*n*) if the link (*m*,*n*) is to be activated under a schedule *π*(*t*), which is derived based on the following optimization function:

where *Γ* represents the set of all feasible schedules according to link interference model. Specially, since in this paper, we assume that all links have the same rates, and thus, the chosen schedule maximizes the sum of link weights among all schedules.

In back-pressure routing, when a packet leaves the current node where it stays and to which neighbor it will depart depends on the following: a) ranks of the queue length differences between the two ends of the outgoing links of the current node in the entire network; b) link rate; and c) whether there exists a link having been activated by the scheduling process in the interference range of a particular outgoing link. Moreover, all these factors may change with time (slots).

### Motivation

Before presenting our algorithm, let us first take a look at an example. Consider a linear network constituent of 50 nodes, which is to be traversed by a flow whose packet arrival follows a Poisson process with arrival rate *λ*=0.1 and with the flow source and destination nodes as the two opposite end nodes of the network. The link rate of all links in the network is assumed to be one.

In such a linear network, a common routing protocol can successfully deliver a packet in 49 slots, one-hop progress per slot, suppose that the inter-arrival time between each pair of consecutive packets is ≥3 slots. That is, in this case, the packet forwarding at different intermediate nodes in the network will not interfere with each other according to the interference model we assumed in Section 2. However, in the context of back-pressure-based routing, the situation is different. To illustrate this, we perform extensive simulations and Table 1 shows the results. In Table 1, it can be seen that the packet successful delivery ratio under back-pressure routing increases with the simulation time^{a}. The reason behind this phenomenon is as follows. The back-pressure algorithm always needs to form stable queue backlog-based gradient towards the destination to act as back-pressure for pushing packets forward, which is called slow startup phenomenon of back-pressure scheduling in this paper; otherwise, packets may randomly walk in the network when no enough back-pressure is accumulated. As a result, when back-pressure algorithm starts to operate in a network, there is no enough time to build the destination-oriented gradient in the network, and thus, data packets can oscillate between (some) intermediate nodes since there is no consistent force to push them forward. As the network keeps operating, such destination-oriented queue length-based gradient will be gradually built, and the subsequent packet delivery process then comes stable (see Table 1). The forming of such destination-oriented queue length-based gradient needs many packets to stay on paths to the destination, which can greatly increase the average-case packet delivery delay. Consequently, one question arises, whether such destination-oriented gradient can be pre-built before actual packet delivery and how it is useful (and also to which degree) for improving the network performance?

An intuitive way to solve the above question is to pre-establish certain gradient at nodes in a WSN. In this paper, we shall also treat such gradient associated with a sensor node as the virtual queue length at the sensor node. Without causing confusion, we shall use the terms “gradient” and “virtual queue length” interchangeably unless otherwise stated. Accordingly, the queue backlog at a sensor node will be the sum of actual queue length and virtual queue length (gradient) at the node. Let
${Q_{m}^{f}}$
represent the gradient pre-built at a node *m*∈*V*(*G*). Then, for a link (*m*,*n*)∈*E*(*G*), the calculation of its link weight can be re-written into the following form:

Now, the question becomes how to appropriately set
${Q_{m}^{f}}$
, ∀*m*∈*V*(*G*), in order to achieve high network performance. In [25,26], the authors had also studied this issue, and they treated *Q*
^{f} as a shortest path bias such that its introduction is to force (actually encourage) data packets to take shortest paths. Accordingly, they suggested that *Q*
^{f} at a node should be proportional to its distance to the flow’s destination. More specifically, for a node *x*∈*V*(*G*), its gradient
${Q_{x}^{f}}$
is calculated as follows.

where
${H_{x}^{f}}$
is the distance (e.g., hop count) from node *x* to the destination of flow *f* and *k* is a constant. When *k*=1, the gradient at each node equals its hop count distance to the flow’s destination. In [25,26], the method in (4) and (5) for gradient establishment and link weight calculation is called Enhanced Dynamic back-pressure Routing algorithm (EDR).

Although simple, the method for the gradient establishment in EDR has the following problems. First, it does not consider the dynamics in traffic arrival rate, which may change with time and applications. Setting a larger *k* can better force data packets to go through shortest paths. However, when traffic load is high, shortest paths may have insufficient transportation capacity. In this case, using larger *k* can make EDR take much longer time (as compared with classical back-pressure algorithm) to detour to alternate paths for packet delivery. In contrast, setting a smaller *k* may result in frequent random walk of many data packets in the network, which could be even worse when the link rate (capacity) is high while the traffic load is moderate. Second, it uses constant *k* value (i.e., constant gradient slope) such that different distances away from the sink are equally treated without considering the traffic converging characteristics of a WSN. Under such a converging traffic pattern, in the region close to the sink node, transportation capacity is desired to be fully utilized; in contrast, in regions remote to the sink, fast packet delivery is desirable. Owning to these concerns, in this paper, we jointly consider link rate and path distance for appropriately setting the gradient at sensor nodes for achieving improved network performance.

### Algorithm design and analysis

In this subsection, we propose VBR. In VBR, the calculation of virtual queue-based gradient considers flow arrival rate, link capacity, and distance to sink. Furthermore, the pre-established gradient is expected to have the following property: The farther a network node is away from the sink, the higher the gradient difference between neighbor nodes with different distances to sink is. In this way, packets remote to the sink are expected to take the direction of shortest paths while packets in the vicinity of the sink may take alternate paths due to the reduced gradient difference.

Based on the above considerations, in VBR, the gradient for a node *m*∈*V*(*G*) is calculated as follows.

where *a*, *b*, and *c* are network parameters and needed to be tuned via experiments. Next, we explain each component in (6) as follows:
$b^{\lambda /{H_{m}^{f}}}$
is an indicator for measuring the influence of packet arrival rate at a node *m* with
${H_{m}^{f}}$
hop distance to sink. Here, the main reason that we divide the arrival rate by hop distance to sink is to increase the impact of arrival rate at nodes closer to the sink and especially increase the gradient difference between sink’s one-hop neighbor nodes and the sink itself, for which the reason is as follows, as we know, the vicinity of sink node in a WSN is often the bottleneck of the entire network. A large gradient difference between sink’s one-hop neighbor nodes and the sink itself can encourage sink’s neighbors to transmit to the sink so as to better use the limited capacity in sink’s neighborhood. The item
$c^{{H_{m}^{f}}}$
enables the gradients at nodes increases exponentially with hop distance to sink. The item *r* is the link rate, and its introduction in (6) is to enable good adaptability to networks with different link rates. In addition, we have also tried many other functions for the virtual queue-based gradient calculation. The function given in (6) exhibits the best performance.

Next, we theoretically prove that VBR is throughput optimal as do classical back-pressure algorithm and also the EDR algorithm (proof for the latter can be found in [26]). Since our algorithm shares the same scheduling paradigm with EDR, i.e., (3) and (4), thus, the following lemma is given for proving the throughput optimality of VBR.

###
**Lemma**
**1.**

Given finite constant *ε* and network size |*V*|, the virtual queue length
${Q_{m}^{f}}$
(∀*m*∈*V*(*G*)) determined by VBR associated with pre-determined constant parameters *a*, *b*, and *c* can always be bounded by *c*
^{|V|}
*ε*.

###
*Proof*.

Recall that
${Q_{m}^{f}}=a\times b^{\lambda /{H_{m}^{f}}}\times c^{{H_{m}^{f}}} \times r$
in VBR. Here, *a*, *b*, and *c* are constants. *r* is link capacity, and its value is always limited in realistic environments. Furthermore, regarding
$b^{\lambda /{H_{m}^{f}}}$
, note that
$b^{\lambda /{H_{m}^{f}}}\leq b^{\lambda }$
. Further, only *λ* that is within the network capacity region is considered in the context of back-pressure scheduling. As a result, *b*
^{λ}≤*∞* must hold. Thus, there always exists a finite constant *ε* that makes the following equation holds, i.e.,
$\epsilon \geq a\times b^{\lambda /{H_{m}^{f}}}\times r$
. Next, for the hop distance
${H_{m}^{f}}$
from *m* to the sink, if a limited network size |*V*| is given,
${H_{m}^{f}}<|V|$
will hold (for simple networks as we study in this work). Thus, we can conclude that
${Q_{m}^{f}}\leq c^{|V|}\epsilon $
.

Next, it is known that the network is strongly stable if for each node *n* and flow *f* the following equation can hold:

In VBR, when virtual queue length is considered, this condition changes to $\limsup _{t\rightarrow \infty }\frac {1}{t}\sum _{\tau =0}^{t-1}\mathbf {E} \left [{\!U_{n}^{f}}(\tau)+{Q_{n}^{f}}\right ]<\infty $ . However, under Lemma 1, we can know that ${\lim }_{n\in V(G)}{Q_{n}^{f}}=O(|V|)$ holds for VBR. Thus, we can still prove the throughput optimality of VBR by using condition (7) and Lyapunov function $L(\textbf {U})=\sum _{n}\left ({U_{n}^{f}}\right)^{2}$ as done in [26]. Specifically, since the queue dynamics in network at each time slot satisfy ${U_{n}^{f}} (t+1){\leq \max }\left [\!U_{n}^{f}(t)-{\sum \nolimits }_{b} \mu _{\textit {nb}}^{f}(t),0\right ]+{\sum \nolimits }_{a} \mu _{\textit {an}}^{f}(t)+{S_{n}^{f}} (t)$ (recall Equation (1)), consider the Lyapunov function $L(\textbf {U})=\sum _{n}\left ({U_{n}^{f}}\right)^{2}$ , where $\textbf {U}(t)={{U_{n}^{f}}(t)}_{n\in V(G)}$ , which denotes the vector process of backlog in each queue as a function of time. Next, the Lyapunov drift is then as follows:

Based on the fact that (max(*V*−*b*,0)+*A*)^{2}≤*V*
^{2}+*A*
^{2}+*b*
^{2}+2*V*(*A*−*b*) [8,26], we can have the following deduction:

Here, since there always exists a finite constant **B** such that
$\mathbf {B}\geq \mathbf {E}\left [\!\sum _{n}\sum _{b}\left (\mu _{\textit {nb}}^{f}\right)^{2}+b\sum _{n}\left (\sum _{a}\mu _{\textit {an}}^{f}(t)\,+ {S_{n}^{f}}(t)\right)^{2}|\textbf {U}(t)\right ]$
, we can have:

For this equation, since the arrival rates we considered are below the network capacity region, thus, there always exists a constant *θ*>0 such that
$\mathbf {E}\left [\!\sum _{n}\left (\sum _{a} \mu _{\textit {an}}^{f}(t)-\sum _{b}\mu _{\textit {nb}}^{f}(t)\right)|\textbf {U}(t)\right ]\leq -\left ({S_{n}^{f}}(t)+\theta \right)$
. By substituting this into (13), we have:

The time average of (15) yields:

Thus, recall the condition (7), we can conclude that VBR can always stabilize the network when arrival rates lie within the capacity region of the network, i.e., it is throughput optimal.

## Simulation results

In this section, we evaluate the performance of VBR. We compare VBR with classical back-pressure algorithm (called BP for short) and EDR, on a random-generated network. Specifically, the network consists of 100 nodes randomly distributed within a 500 × 500 m^{2} area, among which 99 nodes are sensor nodes and one is the sink, which is located close to the square center. The communication range of all nodes is 100 m. In the network, the destination of all packets is the only sink node in the WSN. The packet arrival follows a Poisson process with arrival rate *λ*. For each packet generated, a random sensor node is picked as the packet source. In our simulations of VBR, we chose *a*=6,*b*=1.2, and *c*=1.6, whose values were tuned via extensive simulations. We compared VBR with EDR with different values of *k*, i.e., *k* = 1, 5, and 10 (called EDR-1, EDR-5, and EDR-10, respectively). Via extensive simulations, we found that EDR can achieve its best performance in most cases when *k*=10. Each simulation lasts 1,000 slots. The metrics used for performance evaluation are packet delivery ratio, average E2E delay, and average queue length per node.

In our simulations, the commonly used greedy maximal scheduling (GMS) method was used for schedulable link set generation for each algorithm under comparison. This method is widely used for implementing back-pressure-based centralized algorithms under sophisticated networks (e.g., [2,17,19]). When generating non-interference link schedule under GMS, at each time slot, a link (*m*,*n*) leading to the global maximum link weight is added to the link activation set, whose initial value is null. Further, remove the links which interfere with (*m*,*n*) and repeat the greedy selection until no link left. The GMS-based method can obtain schedule only with imperfect scheduling performance but has much lower computational complexity (i.e., *O*(|*E*|*l*
*g*|*E*|) than the optimal solution whose complexity is *O*(|*V*|^{3}) under one-hop interference model and in general NP-hard under *K*-hop interference models (*K*≥2) [27], where |*E*| is the number of links and |*V*| represents the number of nodes. Furthermore, it has been proven in [28] that the performance by GMS can achieve at least 1/2 of the optimal one for many network topologies and interference models, i.e., the capacity region supportable by GMS will be at least half of the optimal one. This result is further enhanced in [29] wherein the authors proven that in most networks, the scheduling performance under GMS is much better than the lower bound.

Figure 1 shows the simulation results by different algorithms when the network-wide packet arrival rate *λ*=1 packet/slot, with various link rates. In Figure 1a, we can see that BP achieves the lowest packet delivery ratio due to lack of enough back-pressure for pushing packets to be forwarded to the sink. In contrast, with the pre-established gradients in EDR and VBR, data packets can be easily transmitted in a gradient-decreasing direction towards the sink, which reduces the chance of routing loop or being detained at somewhere in the network and brings significant improvement on packet delivery ratio performance. Furthermore, we can see in Figure 1a that, owing to the more proper gradient built, VBR always outperforms EDR with different *k* values. In Figure 1b, we can find that the average E2E delay under VBR is significantly lower than BP and EDR under different link rates. Moreover, as shown in Figure 1c, VBR has the lowest per-node average (actual) queue length due to its best packet delivery performance, which is also another evidence for the stablity of VBR. Figure 1d shows that cumulative distribution function (CDF) of packet delivery ratio by different algorithms. We can see that VBR achieves the best CDF performance in terms of packet delivery ratio.

Figure 2 shows the simulation results versus link rates when *λ*=5. From the results in Figure 2, we can see that as the link rate increases, the gap between VBR and the other two algorithms increases. One key reason for this is because VBR considers link rate in gradient setting while EDR does not. The results in Figure 2 again verify the superiority of VBR by pre-establishing appropriate gradient at nodes in a network.

We have also repeated our simulations on linear networks consisting of 30 to 50 nodes, a 4 × 4 mesh grid network, and other random networks. Similar results were observed. Thus, we can conclude that VBR outperforms EDR and BP in terms of packet delivery ratio, average E2E delay, and average queue length under various network scenarios.

## Conclusions

In this paper, we proposed a new virtual queue-based back-pressure scheduling algorithm VBR, which pre-establishes gradient at each node in a WSN and integrates this gradient when calculating the queue backlog differential between neighboring nodes when making back-pressure-based scheduling decision. We proved the throughput optimality of VBR. Simulation results show that VBR can significantly improve network performance in terms of packet delivery ratio, average E2E delay, and average queue length at each node as compared with existing work.

## Endnote

^{a}In Table 1, when the simulation comes to the 50*th* slot, the packet delivery ratio performance is 0%. We repeated this test multiple times, and the same result was always seen. However, in practice, the probability of having a packet to reach the destination at the 50*th* slot based on our network settings is not zero (although extremely low). For example, suppose at the 50*th* slot, only one packet was generated, then the probability for the packet to reach the destination will be (1/2)^{49} based on the back-pressure based scheduling in (3).

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## Acknowledgements

This work was supported in part by the National Natural Science Foundation of China under Grant Nos. 61101133, 61471339, 61173158.

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### Competing interests

The authors declare that they have no competing interests.

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### Keywords

- Back-pressure scheduling
- Delay reduction
- Wireless sensor networks